Thursday, May 25, 2017

Power-level like a Pro, Maximizing time for experience gains!

Introduction


    I have some very high stats relative to the mass majority of players. I don't game full time, in fact I work, am a single full time dad and spend time making guides and videos for fun and to help and entertain other players. How do I get my stats? Well besides missing-sacrificing sleeping hours, I maximize all my time that I have when I do play! Don't get me wrong here, I also play a lot more than most players haha!


  The focus of this guide will be towards gaining experience, for most of my time playing I have focused gaining experience. A few months ago a switched my focus to gym battles and then have recently moved to a strategy to maximize all gains(which over the board for all stats is the best strategy, but this can be covered in a future strategy guide! Right now lets learn how to gain experience!).



Basics and Essentials for Power-Leveling


    These are some very basic things, but if you don't follow these basic things, your overall experience per hour played will plummet. The reason why is we are not looking at a specific hour, however the overall average of experience gained from the moment you begin your pokemon playing time!


   Item Bag Management: First and foremost maxing your item inventory is a #1 priority if you haven't already, Item storage is something you never use up and will always be useful for you! So max it now if you haven't!
    So you have decided you want to level up, but are you really ready to gain serious experience ? My first advice is to delete everything you have in your bag that isn't able to catch you pokemon or directly increase your experience(do this well you're stocking, there is no need to delete items when you have the space and aren't currently filling that space, I always delete least valuable items first). The only items that gain you real experience are, Pokeballs, Greatballs, Ultraballs, and pinap berries. EVERYTHING ELSE is literally lowering your ability to level(this is simple, catching pokemon is the fastest and most efficient way to gain experience per minute by a HUGE margin, this is before you even calculate in the experience you're storing with the candies you collect from catching). All this Said a decent portion of the time I was purely power-leveling, I would regularly hold a small portion of Max revives(if you still want to hold some form of gym item, this is essentially a revive+ max Potion), but when I am seriously trying to gain experience, I fully fill my inventory with balls and pinaps.


    Strategy explanation: Unless you're one of the insanely lucky players that just happen to live in a location with such abundant stops that you never run out of Pokeballs-Greatballs-Ultraballs-Pinap, you're traveling to go to a location to "stock-up". Obviously when you're traveling to a location to stock, this is time you're essentially gaining little to no experience(maybe a random pokemon pop up and you get it with the plus). But you want to minimize these trips and maximize your peak experience as much as possibly! If you go stock and only have 500 of these items out of a 1000 slot inventory, you are going to be stocking twice as often, which means you're doubling the time that is the absolute worst experience gain for your time, essentially your overall gains plummet. Only you can decide what space you want to dedicate to gaining experience.


    Pokemon Storage Management: Pokemon storage is something many may not think about as much as the items to actually catch pokemon. However the more limited the space you have to work with, the lower your experience gains will be! A decent minimum point is 200 spaces, this essentially makes it so you can catch for about 2 hours(this will vary depending on your skill level, luck and the pokemon spawn rate of where you're playing!). More space is obviously better, because with enough space you don't have to worry about having to stop to choose what to delete. Obviously the lower you go, the more frequently you have to stop to make room to catch something!

    For those having trouble making space: You need to make space! plain and simple, every time you stop farming to make space is lost experience and stardust. Here is some help, look through your inventory and ask yourself if the pokemon are things you will ever use? Then ask yourself if anyone will ever trade you anything that will be useful for you? If the answer to both of these questions is no, then you should delete it!  To make this even easier consider these things, is your pokemon a legacy ? Is it viable as a defender, trainer or attacker ? The mass majority of pokemon are simply useless, I don't even appraise them as it would simply be a waste of time, let them go!

    Freeing Up Space Quickly: Simple fact, most pokemon are completely useless besides a pokedex place holder, know what is worth appraising, mass delete EVERTHING else! Pokemon that are in the category of possibly good, dont waste time appraising them on the spot, simply mass delete everything in the trash group and leave your possible good catches to check later at home! For this method to work, once again you must have a good amount of space! If you only have say 100 spaces, you catch 100 pokemon, say 10% are something possibly good, say some Eevee, Rhyhorn, abra, dratini, larvitar.. anything possibly useful! Well now you only have 90 spaces! As you play this shrinks more and more and you begin having to delete much more frequently.


Basic Activities and strategies to maximize your gains


    There are basic activities that you can do well playing pokemon go. We have gym battling(which provides far too inadequate of experience to be covered and holds essentially no value when power-leveling)
, Training (this is even worse than battling, the experience gains are far worse and item consumption is even higher than battling),
 Catching pokemon(this will be our main focus, this provides the most experience and as an added bonus it provides stardust so you can actually use the new levels you will be achieving), Hatching(this goes hand in hand with the entire strategy, however focusing this alone will give you very poor gains), Evolution's(which are a bi-product of catching), and stocking(this is a very important aspect as it is required in order to catch pokemon, normally this would cause your experience to plummet, done correctly it can cause the gains you were already getting to skyrocket!


        Catching: By far this is the most important action any trainer can make, not just for experience gains but for the overall strength of a trainer! You gain the most experience any action can reward per minute and can do it consistently(other than evolution's, which are directly related and an added bonus from catching) but also it is the highest stardust reward activity in the game(lets be real, if you're reading a guide on power leveling you want those levels so you can have stronger pokemon to play with, without stardust those levels are essentially useless!).

    My technique: I have given this advice more times than I can remember, I wrote one of my first guides based around this information and it still is the single best way to gain experience. You need to manually catch pokemon! Its pretty simple, you gain 150 experience from a plus catch, with a low rate of success, which a run is only 25 experience, a manual catch can reward 260 experience and chance of a pokemon running are way less when manually catching, so manual catching becomes even more important when you have less pokemon readily available to catch! 

        1: Curve-Ball:  You need to throw a curve-ball EVERY TIME! There are two major reasons for throwing a curve-ball, first it rewards 10 bonus experience(which the base amount for a catch is 100 so its a 10% increase on every catch from the base reward.. that is an extra 200,000 experience you would have just at level 30 if you did this every time! or about 5,000,000 for myself!), second a curve-ball works as a multiplier for your chance to catch(if you're throwing a regular ball versus say a Dragonite you have a 3% chance to successfully catch it, with a curve-ball it is 6%! Spinning a ball before you throw it for a higher success rate and extra experience is something you CANNOT be passing up!). More than this you have to consider a pokemon breaking out of a ball rewards no more experience.. in fact there is a 50% bonus to base experience(50 experience) when you catch on first ball, so that curve-ball might reward you an extra 60% base experience!That means at level 30 you would have an extra 1,200,000 experience! Running a mathematical hypothetical percentage based scenario(with current in game percentages, which working with percentages in the long run, that will be the outcome)  You're looking to gain approximately 42% more experience using this method(or at level 30 840,000 extra experience). Furthermore there is an even higher increase that you might not think about, when you increase your chance to catch you decrease the opportunity of a pokemon running( which rewards only 25 experience), which means you gain no candies(which lead to evolution's, the highest experience gain per minute). You are gaining 0 experience when pokemon are constantly jumping out, learn how to curveball, increase your chance to catch and increase your experience!


       2: Bonus throw!:  You can gain a bonus on each catch simply by throwing the ball at the correct time! This is accomplished by throwing it through the circle that is focused on a point on the pokemon you're targeting! The rewards for this are 10 experience for Nice Shot(or when the circle is largest), 50 experience for Great Shot(or when the circle is around a mid point, this varies from pokemon to pokemon, you will learn as you play), or 100 experience for a Excellent Shot!( this is at a very small point, much harder to hit but its increasing base experience by 100%!). So obviously the end game goal is to be able to consistently hit Excellent Shots! However this is something you will have to practice(since every pokemon has its own unique range, center of circle, jump and movement patterns, mastering this will take time!). So my advice is to go for Great shots, the recommendation is math based for this reason, you have over 50% of the circle to gain five times more experience than a nice shot. This means you only need to hit 20% of your shots as great to be equivalent to hitting 100% Nice Shots, with them dodging and moving getting 100% of any type of shot is impossible over a long run. The reason I don't recommend excellent shots is most players( even highly skilled players or players with well over level 40 experience) are not able to hit 50% or more excellent shots, which that is the number you need to be hitting in order for it to be worthwhile for you to go for an excellent shot over a Great. Furthermore i wouldn't even recommend focusing excellent until you can consistently do 60-70% if not more excellent shots(the reason why is in order to hit a excellent shot it normally requires more waiting as the circle on the pokemon does not start close to or at the excellent range(and its a smaller time window of opportunity), so to gain more practical experience your percentage needs to be even higher as you're gaining more experience but it requires a very small amount of extra time for it to be accomplished!).


        3: Pinap For Experience!: Pinaps can provide an excellent bonus to your experience by providing more candies during your catching. What you pick to pinap will determine how much experience you're actually receiving. The Pokemon I would focus for pinaps are the best tier of evolution pokemon, the 12 candy cost and the 25 candy cost. The reason why is because when you evolve a 12 candy cost pokemon it returns one candy(another for the delete), assuming you delete the pokemon, the effective candy cost is 10 candies, so a pinap on a pidgey provides 300 extra experience(assuming you use lucky eggs for evolution's, which is the one time EVERYONE should be using lucky eggs!). A 25 cost is an effective 23 candy cost so it provides about 130 extra experience. The worst class is the most common of 50 candy, or an effective 48 candy cost, which is a bonus 62.5 experience(so not really worthy of using a pinap on unless you're getting the candies for some other reason!). So using a pinap on a pidgey means you can gain a maximum of net of 1250 experience!(this is assuming eggs on both catch and evolution hitting with excellent curveball). Makes you look at that pidgey in a whole new light ? 



        Bonus throw, how to train to gain more experience well gaining more experience now!: So you're going for great shots, but eventually you want to progress to excellent shots, because that is what will give you the most experience, right ? The advice is simple, throw when the circle is in the great range and mathematically ensure your highest chances for the most experience! However learn where the center of the circle is focused and try to hit the center with every shot ! If youre even remotely close to the excellent shot you will hit the great, so well you practice to gain even more experience you will already be gaining 50% more base experience! Once you feel you have reached a point where youre consistently hitting the center of every pokemon youre trying for, give excellent shots a try :) .. just pay attention to your actual success rates! you wouldn't want to be working harder for less experience!



    
   Hatching: Hatching goes hand in hand with catching, the reason why is because well youre catching pokemon you can also be hatching pokemon simultaneously, which means just more experience(added bonus high IV pokemon and Stardust!).


    How to do this:  I have done speed tests using average speed and constant speed over test periods at different speeds using different methods and the best method for logging KM, or for hatching eggs is traveling around 3MPH or just under 5KMH. If you travel consistently at this speed you should get updates between .4 to .5 KM. This is the best ratio you're able to get currently in the game. If you travel at higher speeds it reduces the gains that you get. I understand you get some KM traveling at higher speeds, however it does not give you anywhere near the actual distance you're traveling. This is something that irritates me a lot as I enjoy skating and since this was changed many months ago it makes it so even moderate skating speeds reduce KMPH(I actually had a close friend quit the game when this was changed, very counter intuitive for a game that is supposed to encourage players to excercise to reduce their in game gains if they do anything outside of moving at a very moderate walking pace, this makes jogging, running, skating, biking a poor method of activity if you're looking to maximize your gains unfortunately). Side note though, my preferred method for farming both experience and nests in parks is to use Rollerblade's, you can go at a "rolling speed" which makes seamless catching possible well maintain a relatively constant speed. To practice an appropriate speed you can use something such as a fitness application to learn a good pace!


    Evolution's: Evolution's are the highest experience both because of the 1000 experience per evolution based on the time it takes to select and evolve a pokemon versus the next highest experience gain which is catching a pokemon. The other thing that makes this the best gain for time is that it is something that can be controlled! You can choose an area with a good connection, evolution's cant dodge or run from you either!


    The Biggest Strategic issue and tips for Evolution's: Evolution's are great and provide substantial boosts to experience. However when and how you do them will determine how effective this action is for you. Things to consider are listed bellow.


  1.  Are the pokemon i'm holding for evolution's reducing my catching experience?  If you're holding too many pokemon for evolution's this could over encumber your pokemon space, if this is happening it will reduce the experience you're gaining well farming. If you're already working with only a minimal amount of spaces for catching(200), you should reduce the time you're holding these pokemon to an absolute minimum. This means 1 evolution set at around 83 pokemon for evolution's, which should be done immediately after the session of catching that gives you enough pokemon for your evolution set(unless you're trying to pair your evolution for maximum gain per egg, see point 2). Also the more limited your "catching inventory" the less sets of evolution's you should hold. If you have 600 open spaces, holding 300 pokemon for evolution's isn't debilitating, if however you have 200, holding 2 evolution sets would be debilitating as it would leave you only 34 spaces for catching!
  2. How can I get the absolute maximum from my experience egg with evolution's?  To get an absolute maximum you should know when your streak for 7 days will be available! travel to a stop with a pokemon, have an evolution set ready, drop your egg, spin the stop, catch the pokemon, then evolve your set. To further increase this experience, you should use the plus set to both stops and pokemon and blindly plus well you do evolution's! If you're doing more than one evolution set per week pair your other evolution's in the same way with the other highest streak days, for instance if you do two, do day six and seven.
  3. Get the most from every evolution!:  We all get those pokemon we want to evolve right away, i know this because I do it too! But if you're really trying to maximize your experience, you can wait till your evolution set to evolve it and collect the extra experience points !
  4. BIGGEST STRATEGICAL DECISION FOR EVOLUTIONS!: Niantic does not give time for you to plan far ahead for upcoming events, or possible bonuses achievable through events(double experience would be the major factor here). So my advice to anyone reading this if you're trying to gain serious experience, only do evolution's if it will help you reach your goal or during a double experience event! For instance, if you need 2,000,000 experience to reach your goal and only have enough candies to gain 166,000 experience, what is the point in doing those evolution's ? Well holding pokemon for evolution's you're decreasing the efficiency of your farming by reducing your open pokemon inventory, and if the evolution's dont level you up or make you finish your set goal, doing that set of evolution's has then been counter productive towards your goals! There are other things that you have to consider though before you go and save candies for evolution's indefinitely solely for a experience event. The first thing you have to consider is the amount of time that you will be able to play when an experience event does come! The other factor is how much of a particular pokemon you encounter in your area regularly, if you for instance have enough for 1000 evolution's of a type of pokemon, with 2% of your pokemon caught being of this type you would need to plan to catch 50,000 pokemon in that time to use those evolution's(this isn't practical or even possible as the current limitation is 1500 pokemon catches per day). The other factor in this which is a complete unknown is if during the double experience event the spawn types will be drastically changed. This could make it impossible to use certain candies, or make using certain types far easier. You could choose to only save a certain amount and use the rest, or choose to save everything to gain absolute maximum possible during another double experience event. The only downside to saving indefinitely is overstocking to the point where using up stockpiled candies becomes impossible. I personally did this and actually lost experience using up pidgey candies because I double evolved pidgeys(so effective 49 cost vs 10, 49 because you get one back from evolving, but not 48 because the delete candy would have already been achieved from the delete of the pidgeotto).
    I still ended with over 10,000 candies and every evolution i did in this way lost me 2900 experience( this would have been a loss of 3900 if I had been doing this in non double experience, or if I could have possibly done all of them during the double experience event a loss of 7800 per evolution). I give this example because there definitely is a point of excess if you're looking to maximize experience. My only other personal caution about hoarding is it is possible that with more releases of generations things that might be super common for us now(that we might amass huge stockpiles of candies for), might become very rare to find and make it very hard to cash in on that built up experience! I will create a complete guide for event strategies in the future, before when I expect the next double experience event to occur!

Stocking


    Stocking is a very essential part of maximizing your experience gains. I wont go into depth on this as i have already given stocking strategies in a previous guide which you can read here. The solo stock method or the ultimate stocking method will be your most efficient and rewarding methods.



Conclusion


    All of the tools you need to start efficiently grinding experience are in this guide, if you follow this guide you will maximize your time and start to become even more efficient as you practice these methods. If you want proof of how effective my methods are you can check out what I did on my most recent 24 hour time challenge on my youtube channel here (sorry I haven't had time to make a full length video yet, i still have all the footage, but i wanted to get this guide and another im working on out first and my time is limited! video editing is very time consuming along with making these guides!). I hope this helps you get experience gains like I do and helps you to reach your goals!

 If you have any questions or comments please don't be afraid to ask, if you have a question i'm sure you're not the only one! So I will be happy to add an explanation to the guide :)

Wednesday, April 26, 2017

Best Attackers in game currently

Introduction

    Choosing what to power up is the most crucial choice that any player can make in this game. EVERYONE has an opinion, every site and writer will post SOMETHING, but what proof or what validation do they actually give you that makes you believe them ? Many people know me and people who have listened to my advice know that I have really good information. But why do i have good information? On this subject it is simple, since gen two release I began playing gyms very frequently and have won over 10,000 battles in that time and ive done thousands of training matches. I also run my own damage calculations and test practical application instead of just flat numbers. Also having everything besides region locked pokemon with every attack set makes me unbiased on my opinions. This guide will only cover things I ACTUALLY use myself when im playing seriously and then a few next best choices.




   The recommendations out there from reliable sources are math based recommendations(which are a great resource and great starting point), however they don't take into account ability to dodge, lost energy, practical match-ups or even the value of a pokemon in a 6 versus 10 fight. This guide will give you a lot of useful information, numbers and reasons as to why a player with my experience and pokemon inventory is constantly picking the same pokemon. 


Pokemon actually worth the space on your team


Dragonite

   Its no secret that Dragonite is an insanely strong pokemon. But i put him first despite tyranitar being a higher CP max on purpose. EVERY dragonite is good for attacking, some are just better. However i would only say that two of Tyranitar possible attack combinations are actually good for attacking(one is acceptable). More than this, Dragonite is a very versitile pokemon, it can literally beat ANY viable pokemon if a good trainer is using it(which just means practicing with your pokemon). Hardly nothing takes extra damage from dragonite, but also NOTHING I consider viable takes reduced damage. He has an insane damage output and a range of attacks both legacy and current that have insane DPS and includes the highest bar damage spread of ANY pokemon attacks in the game. He also has the fastest spam move in the game. I mentioned hes also the second strongest pokemon in the game based purely on stats right ?

   Attack Set Ranking

Dragon breath - Dragon Claw : this is by far my favorite, fastest fast attack in game high damage and EPS combined with the fastest charge move thats a 3 bar 50 damage per bar attack. A skilled player will hardly ever get hit unless its a mistake or very unlucky timing(or a lack of trying haha)





Steelwing or dragon tail - outrage : Tail or wing depends on your opponent, tail has higher DPS and EPS but wing is faster making it easier to avoid attacks. Outrage has the highest damage per bar at a total 220 before STAB( Same Type Attack Bonus). The downside to outrage is it has a very long animation, so planning when to use charge is essential! 




Steelwing or Dragon tail - Hurricane : Tail or wing, same reasons. Hurricane is extremely fast and its the only attack thats flying on a top tier pokemon, this is by far the best choice if you want to use a flying type attack pokemon.



Dragon Breath - Dragon Pulse : This is a very good set simply because of the Dragon breath, its faster than Steel wing and way faster than tail. The trade off is pulse is less damage than Outrage but still has a long animation.





Dragon Breath, Steelwing Dragon Tail - Hyper Beam : Dragon breath is by far the best, then the toss up between tail and wing is the same as previously mentioned. Hyperbeam is the worst attack for dragonite, however its a huge damage move on one of the highest stat and attack stat pokemon in the game even if you roll a dragonite and it gets this attack set it is still useful, at least till you get a few with other attack sets :) then ide probably throw it in a gym!




Tyranitar

   Tyranitar has two really good attack sets for attacking and is a great addition to a pokemon team because he not only is the highest CP pokemon currently in the game, but he also counters a lot of top tier defenders. He also has a huge damage spread bar with Crunch!


   Attack Set Ranking

Bite- Stone Edge: this is one of my favorite attack sets, don't let the 5 power of bite or the 100 power of stone edge fool you, the damage output of this attack set is very high. Yes their are higher, but what really makes this attack set so valuable are the insanely fast animation times. Bite is a .5 second animation and stone edge is 2.3. This combination with tyranitar attack of 251 make tyranitar a high damage output machine that will never get hit being commanded by a skilled trainer(with practice this will be you). 32.61 constant dps spread(this is peak DPS, practical DPS will not be the same due too 1 bar, it can be close due to the 2.3 second animation).




Bite- Crunch:  28.71 constant dps spread(this is maintainable due to 3 bar setup), should be enough said. I rank both Bite stone edge and Bite Crunch the same, both have their advantage and their weaknesses. Bite crunch leaves you much more prone to getting hit by charge moves, which makes him a poor choice especially versus a 3 bar spam move, skilled trainers with practice can effectively handle a 2 bar like a gleam blissey(which Bite Crunch is one of my "go to" pokemon for blissey), but i wouldn't suggest trying vs a 3 bar as just one crunch will generate enough damage to possibly proc an immediate return attack.




Bite- Fire Blast: 28.59 constant DPS spread( this isn't even close to maintainable, long animation and 1 bar). The .5 second fast move Bite, and the extremely high stats of tyranitar made this attack set make it to my list( i only include it because if i didnt have a Stone Edge and Crunch i would still use this). The fact it has a fire attack doesn't make it necessarily a better choice vs grass, i say this because the strongest grass gym defender is also psychic(Exeggutor), so hes weak versus Dark and Fire. The impractical long animation 1 bar with an already inferior DPS spread make it an obvious bottom of the three. All that said, its still very strong comparatively to everything else in the game currently as an attacker, if you had a choice between a Bite Fire Blast tyranitar or any fire pokemon for instance, in the game currently Tyranitar is a clear top choice.




All other attack sets for tyranitar are just a gym topper, gym pokemon will be discussed in a different guide.


Vaporeon


   Vaporeon has been one of the strongest pokemon in the game since its release, not just as the strongest water type by far, but also comparatively to everything in the game. Vaporeon is an amazing pokemon because it doesnt have 1 great quality, it is the most well rounded pokemon in the game. It has a great balance of stats, insanely powerful attack sets, 7th highest overall CP and its a pure water type. It counters many pokemon and can beat every pokemon on a gym. Its stats and attack sets make it so it can dodge easily, DPS down Blissey even at a large pokemon level disadvantage, and it can even eat attacks and still win most matchups(dodging correctly will allow it to go through many pokemon). It counters Tyranitar and rhydon along with every fire pokemon, makes easy work of snorlax and Blissey(can eat charge moves and still come out with a victory), and can even beat pokemon with type advantages(dragonite with its much higher CP and resistance or even exeggutor with its resistance and its damage bonus, these arent however smart choices, but it can do it easily is the point). Vaporeon like Tyranitar and Dragonite make my pokemon team almost EVERY time i pick a team vs a level 10 solo! To top this off, vaporeon only has three possibly attack sets, Watergun - Hydropump, Aquatail or Waterpulse. Two out of three are arguably best attack sets depending on matchup. 


Watergun- Hydropump: This attack set is ranked highest by many sites, with a constant DPS spread of 28.56 there is good reason. This DPS isn't exactly maintainable due to the one bar nature, but at 3.3 second animation with only a .7 second delay its possible to be close.





Watergun- Auqatail: This move set isn't ranked as high as Hydropump by sites for attacking, however this is one of the fastest charge moves in the game(1.9 second animation) with 3 bars for 50 damage, this is essentially a water Dragonclaw(1.7 second animation). 24.77 DPS spread, this damage is maintainable due to the three bars and the fact its a 1.9 second animation. This attack set will do plenty of damage and will make it so a skilled trainer can avoid EVERY attack. In a practical fight hydropump will only be slightly higher constant DPS, but also Hydropump is pretty fast for a one bar move, so I rank these two attack sets equally, both are amazing each is slightly better for certain match ups.






Exeggutor


    This is probably one of the most underrated pokemon in the game, yet it finds its way into my inventory most of the times I battle. The key with this pokemon for attacking is Solarbeam. His quick moves have slight variations in strength and weakness but they are ALL viable, some are just slightly better.

Any- Solarbeam: This ranking is unique as the real advantage is Exeggutor is the strongest grass type, combined with psychic(making him have resistances too some of Blissey attacks), and an insanely high damage move in Solarbeam. This Pokemon does take skill and timing to be really effective with, but you can completely avoid charge moves if played right vs many pokemon because he does so much damage!



Team Fighting- Confusion: this is the best DPS to EPS ratio but the slowest animation(1.6), effectively used in groups teams can completely avoid charge attacks even with only a few players clearing. I still like it for solo play but its definitely a difficult to master attack set and hes left vulnerable a lot of times(many pokemon I wouldn't choose this versus). This is also a legacy, so not something attainable until trading unless you already have one.

Best rounded- Extrasensory: This is the next best EPS to DPS ratio and is tied with all other "fast" moves for animation time(1.1 seconds). This is what i would suggest powering if you dont already have a Solarbeam(or you want another). More efficient for avoiding attacks, definitely better for solo and so close for groups that you cant go wrong with it.

Bulleseed: very high EPS but DPS is just too low, i wouldnt use dust on one but when i evolve them i keep them as trainers as they are still useful, just clearly a next best move set sort of deal.

Zenheadbutt: this got nerfed, inferior EPS, DPS, and its got the same animation time as Extrasensory. Still useful if you already have them, but very clearly not a best choice. On the bright side if you have one its a legacy pokemon!


Situational Picks



    These are the picks that only make it into my inventory in certain cases and are not very frequent, as the pick would require something like 3 of the same pokemon in a row on a gym. These are pokemon if you do make one ide suggest only one and waiting for only the best attack set and a very high IV.


Jolteon

    This is a one trick pony(or in this case electric dog), I only pick Jolteon if there are several Gyarados lined up. Jolteon is only viable versus Gyarados because of a combination of double weakness to lightning(flying-water), jolteons attack stat 232 and Jolteons attack set thundershock-Thunderbolt. Every other pokemon that will be on a gym has a better counter. Jolteon is a glass cannon and without the double weakness exploit versus a Gyarados a jolteon wont go far.




Venasaur

    Venasaur I only use because the double grass moves of Exeggutor are inferior(Bulletseed is terrible in comparison to vinewhip). Vinewhip will get weakness bonus vs Vaporeon, Rhydon, Tyranitar(Exeggutors best fast attacks are psychic which Tyranitar is resistant to), so the loss in damage due to a much lower attack stat than Exeggutor is made up for a little here, but the real advantage is its a .6 animation time making him have much more ability to dodge incoming attacks. Hes a useful pokemon, but hes much harder to get than an Exeggutor(requires much more farming for an evolution 125 versus 50). So if you can get one easily or already have one its probably going to be a useful pokemon for you, but I wouldn't make it a top priority, Exeggutor is much easier to attain. But hey Venasaur is cooler in my opinion ;)





Espeon and Alakazam


    These are both glass cannons, really high attack stats and hardly no health. They are the best choices for psychic currently. They will shred most pokemon just because of their attack stats and insanely high DPS move. They just wont go very far. If several Machamps every got lined up on a gym ide use one of these for sure, but how often have you ever seen that ? Confusion is the heaviest hitting for both, if you want a fast dodging set up its Zenheadbutt for Espeon or Psychocut for Alakazam. Futuresight is the best charge move for both. I VERY VERY RARELY EVER use either!





Machamp


    Hes the best fighting type, only remotely viable with Counter-Dynamicpunch. I am only including this because so many people think hes amazing and i want to explain the practicality of him. He does have a very good damage output due to the EPS-DPS of Counter and the two bar 90 damage Dynamic punch. However he will barely beat a single blissey  of same pokemon level even if you dodge correctly, if you fail once versus any of blissey attacks he wont even beat one. I have a bunch of Machamps and keep them as trade value because the majority of the community thinks hes amazing, he mostly only finds his way into my inventory as a trainer when most of my pokemon are fainted in that CP range, or once in a blue moon if theres only a couple or 1 pokemon on a gym and im extremely rushed and want to save 5 seconds. I wouldn't recommend using dust, I have maxed one and wont ever do that again. When I evolve them i just keep them where they are  and if my other trainers are all fainted I use them as backup trainers.
 The less known or talked about advantage is his specialty killing of tyranitar. This puts him in a class like jolteon due to the double weakness tyranitar suffers due to dark-rock type. If there are multiple tyranitar lined up hes viable in your lineup. But depending on your location this might be very useless for you.. or very useful. Some areas with insane spawns have full tyraitar gyms.. in an area like this they would be great. However where i live theres rarely gyms with multiple topping gyms currently in the game, so not that useful. If you rarely seem them ide pass on him for now, if thats half of whats in your gyms.. power a Counter Dynamic up and drop tyranitars before they get off their charge move (if played right, easier with some attack sets)





Lapras


    Lapras used to be really good, got a pretty good nerf and had water attacks added, both these things made Lapras way less useful. Its still the best ice pokemon till Articuno is released though. Lapras you only want for double ice moves, I only use it if there are multiple Dragonite lined up. Any of the duel ice move combinations are great fast moves ice shard or frost breath, charge moves Blizzard or Icebeam. If its double water moves it would be something for possibly training, but vaporeon is a far better water attacker as it just has way better stats. If you make one you only need one. I have several because i had them before the re balance, but i wouldn't make anymore.





Scizor 


    Best steel also contender for best bug due to his resistances, has a ton of resistances but once again hes just really low on the food chain. I like him but hes more of a novelty "best of type". 





Flareon - Arcanine


   With the addition of Firespin and Overheat Flareon became a much stronger choice as a fire type despite its extremely low HP it now does more damage than Arcanine(before Arcanine was not only better balanced but he also had better attack sets, as firefang was far superior to ember). Arcanine is still a much more balanced pokemon because he has almost 40% more health. Having a good fire type can be advantageous if you encounter a bunch of grass on a gym, they also will work fine versus other pokemon. But still not a top priority, i rarely use either as most of what gyms are composed of has better choices to pick as a trainer. For Flareon you would want Firespin- Overheat or flame thrower (flame thrower is faster and has better ability to maintain constant dps). Arcanine Firefang - Fireblast or my preference Flamethrower(legacy moveset now).





Decent choices


    These are a few things that are pretty good and I would say are viable but I just personally dont really like using, either because I don't like the attack combinations or because something is slightly better. I include these because there are some pokemon very close in effectiveness that some people might have that would still be a good viable choice if they don't have my 4 top recommendations.


Gyarados


    This is a good pokemon to power up if you have one for multiple reasons. The main one is its something that if you replace it with a different attacker its still going to be useful as a defender! Every move Gyarados has is non STAB besides Hydropump, that being said the attacks he can get are very strong and he has a very healthy attack stat and the 5th highest CP.



Bite- Crunch: good vs psychic, but tyranitar gets resistance from psychic, although against a grass move Gyarados doesnt have weakness.

Any fast(dragon breath or dragon tail best)- outrage: Good versus a dragonite

Any fast- Hydropump: his best settup for attacking, however hes weak against rock so targeting a rhydon or tyranitar is risky. Plus a vaporeon can get double water, so with that and the weakness from gyarados being flying ide go for the vaporeon. Gyarados Hydropump will hit harder than vaporeons and his DPS even without STAB for fast moves is higher than vaporeons.

Twister and Dragonpulse: legacy moves, decent but outrage hits harder.


Rhydon


    4th highest CP in game currently, Earthquake and stone edge, Mudslap is the best choice for "fast moves. I dont like him for attacking because his 1.4 second animation for Mudslap, plus tyranitar has Stoneedge and has Bite as a fast move. I like Rhydon a lot and if you power a high IV Rhydon you have a 4th highest gym defender, something you can use as an attacker and best part, he evolves into Rhyperior in gen 4 and they have him planned to be 3869 CP.. yeah he will top EVERYTHING currently in the game. Stone edge or Earthquake are the moves you want. He can take down normal types with resistances, smash fire types, flying and he is resistant to rock and fire well exploiting tyranitar weakness in both fighting and ground type attacks. Not a bad investment ;) 





Conclusion


    I dont include some types, like normal(because they are great gym defenders and very poor attackers), or fairy(just way too insanely outclassed to even mention). I have reasons why I have included or not included things and to explain all of it would take weeks of my time and would be more than 99% of people would be interested in reading. Hope this helps you to at least know what to hunt for and save for! Remember maxing one pokemon from level 20 is equal to 2350 first stage pokemon catches! So save your dust for the best stuff, eventually you will get them and when you do you will be ready to max and use them if you save !




Additions from Q N A


Memeeaters56 reddit user : Q= Did you mention heracross? If you a lucky soul that has one with COUNTER/close combat it SHREDS harder than machamp. A= heracross isnt mentioned for many reasons, he is almost exact stats as machamp but machamp has better attacks being the main reason, dynamic punch is what really makes machamp good :). but also heracross is a regional and 95% of the community wont be able to attain him. so mentioning a second best thats unattainable for many isn't something i bothered with. But good question

Thursday, April 13, 2017

World Experience Challenge Record Holder Advice for Easter Event

Double Experience


   This is the best chance for players of all levels to make a serious push up in the levels. This is not only a GREAT  chance for players to level up, but because the event has experience eggs at half price it makes it very cheap to gain 4 x experience with the use of lucky eggs!


   My advice for this event is quite simple, buy lucky eggs in the largest quantity, since they are discounted you can get 25 for 625 coins. If you can afford it i would also recommend the incubators. The reason incubators are recommended are for multiple reasons, the first is the obvious bonus or incentive that Niantic has given by making RARE hatches appear in the lowest eggs 2KM. But I have other reasons, you will be getting 4 x experience for your hatches and extra candies, this bonus means a 10km egg will provide 4000 experience and possibly double the candies a rare hatch could give you! This will help you power up some of your strong tier Pokemon as your level goes up! But more than this, eggs provide a bonus to your stardust, with 4 x experience you're going to level up and you will need a lot of stardust to actually use the levels you're achieving with this huge bonus to experience! Now if you're on a budget go for the experience eggs, 4 X experience when youre paying half price on eggs is the largest bonus here and it is something guaranteed, egg hatching is always luck based and doesn't GUARANTEE you will get what you're wanting.

 Focus catching and evolving pokemon! Refer to my old guides on this if you need further help. Catching Pokemon and evolving them will reward you the most for your time invested!

What will the Worlds Best Experience Grinder be doing ?


 So what will I be doing during this event ? I have held the world record for experience in 24 hours since my attempt about 7 months ago, the world record stands at 1,796,665(non doubled exp), if this challenge had been done during an experience event this number would be 3,593,330( heres a link to an aritcle about my first challenge). Since I did this record spawn rates have been doubled, mass delete was added, bonuses to experience etc. Simply put a lot of ways to gain more experience have been added. I have wanted to break my record for a while, simply because I know I can do it, but with half priced eggs there's no better time than now for me to do it! I am going to put up an insane number for my 24 hour challenge, but more than this i am going to make a progression video on how much total experience I can gain in this week. I will be playing 6 of the 7 day event, how much experience do you think I can do ? What do you think the new world record will be when I complete my challenge ?
 I will have a video out going over my 24 hour challenge at the end of this week once I have time to recover and my footage is edited, look for my videos from the event on my Youtube channel, follow my channel if you enjoy my content and want to see actual game play and progression on how I achieve such insane experience gains! This will lead you to my channel and a really cool video project I made!


 Heres a quick video run over :)

Friday, April 7, 2017

EXTRA BAG SPACE AND ITEM STORAGE

 There are so many things in the game that with minor adjustments could make the game so much more user friendly and more enjoyable for people to play. However I want to cover this issue in particular because players need to stand together and demand this. They wont listen to a single player but if we all make it known hopefully they will listen.


Pokemon storage


   I am going to start here because this has been a VERY frustrating thing for me and MANY MANY players. We had access to 1000 spaces since the release of the game as time has passed players obviously collect more pokemon, especially when attack sets change and you then have legacy pokemon and new attack sets to collect. Many players before the second generation was released were already close to max or nearing close to max inventories. Then they release a whole new generation but on top of this they make TONS of old attack sets legacy, so not only do you have an entire new set of pokemon to collect but now almost all of the top tier pokemon have new attack sets to collect. Even if you only wanted one of each of these sets you're talking about HUNDREDS of new pokemon. But you cant just have one, theres ultra rare pokemon like unown has the entire alphabet to collect.. not to mention when you find multiple of a super rare pokemon .. you don't want to have to just throw it away, you want to have it to trade for something you don't have in the future, this doesn't even take into account you need TEAMS of pokemon both for attacking other teams gyms and you need entirely different sets to level them. To do this efficiently you need a whole collection that is going to make you effective versus every type of pokemon. Then add gym defenders on top of this.
 Whats the issue here ? cost for a little more storage space on their servers? BAG SPACE COSTS MONEY, THE MOMENT THEY MAKE IT AVAILABLE PEOPLE WILL BUY IT. This is something they should have prepared for knowing that they were releasing new pokemon, knowing that a lot of players have been collecting pokemon in other games, pokemon cards etc, a lot of players are here to collect! They have spent time and money, lots of them a TON, and now they have to delete their pokemon ? Or what not participate in new sets of pokemon.
   I play a lot and I come across a lot of extras of pokemon, I have even spent entire rotations collecting multiple extras of pokemon with the intention of giving them to my little brother who i grew up with playing pokemon with, hes in PA school and doesn't have time to actually go out and farm nests. Or my daughter who's favorite thing is to battle gyms but wouldn't enjoy walking in circles for 8 hours for a chance to possibly get a right attack set. Then there are countless other amazing ideas that players I know have been saving or collecting pokemon for. Like collecting pokemon for the kids at the childrens Hospital who aren't in the physical health to go to nests. Many players have worked hard, spent money and have collected pokemon with intentions for those pokemon. Every new pokemon I get I have to choose something amazing to delete. I understand that they haven't released trading because they are having issues with their server security.. but stop making people throw away their hard work and money they have invested in this game that they enjoy. I think almost every player has something they intend for another person, or something they don't want to delete that they would much rather give to someone because it would make them happy.


Item Storage


   I have already written a lot because I feel strongly about this and really want others to help get the message across to Niantic to SELL us more storage.. seriously never thought I would have to write a blog to try to help convince a company to SELL me something haha.
   Item storage is the exact same common sense thing as pokemon storage. we had 1000 spaces, they released 2 new berries and a whole set of evolution items. With more items taking up space it further limits a players ability to actually play the game. This is super detrimental to players that don't happen to live in some insane pokemon location. Many players have to drive to areas to attain items. Gyms even require far more items to battle versus as they made gyms more difficult by making pokemon on gyms attacks proc based off of damage received, not to mention they made charge moves much faster which means even highly skilled players are using way more items per gym(don't get me wrong this promotes group play and it makes gyms actually fun to play against). But with added items, needing more items to gym, etc its once again a common sense thing to allow players the ability to get more storage.



Conclusion


   For everyone who read what I had to say I appreciate it, even if you aren't in this position with your inventory please help support this, the best part about this game is the community and a lot of people in this community are dealing with this issue and I can speak from personal experience it sucks! How do you feel about this ? Do you have any ideas that you think might get Niantic to listen ? Please comment and share.

Thursday, April 6, 2017

Pokemon Go Plus, how a Pokemon Master uses it

Pokemon Go Plus

   The Plus has both upsides and downside, depending on how you're using it it could either be a great benefit or it could be severely hurting your gains. In this article I will cover the upsides and the downsides and then explain strategies that will make the plus an asset to you instead of crippling your gains.


The Negatives

 The negatives and weaknesses of the plus are things that anyone with a Plus should know about, simply put, if you don't know you're going to get less experience, less stardust and miss a lot of good pokemon you probably didn't want to miss!

  1.  The biggest negative to the plus is its horrible capture rate, you never want to try capturing anything you actually want with it, because if you use the plus you're most likely not going to catch it!
  2. The plus limits the total experience you can get from a capture to 150 experience(non lucky egg), well manually catching can get you 260 experience(non lucky egg).
  3. Targets are randomly chosen and you cant cycle what its targeting.
  4. There is no way to cancel a Plus attempt, if you accidentally plus you better hope you're just lucky!
  5. It only uses pokeballs, which can suck when you have none yet you have a ton of another you wouldn't mind using your plus to throw away! This also requires you to hold pokeballs
  6. Something very annoying is it randomly turns of and its not easy to distinguish it its on or off when you're just leaving it on with your phone closed. This could easily be fixed with a play time button where you select how long you want it on for. 


The Positives

   There may be negatives but there are also a lot of great ways to utilize the Plus, if you use it right it can be a definite plus :)

  1.  The biggest advantage of the plus by far is that it can be used in a lot of situations where you might not have usually been able to manually catch pokemon or log kilometers! The Plus will work when your screen is closed or when you're doing something else on your phone!
  2. It can be used to collect stops well driving a loop.
  3. You can catch random pokemon even moving at speeds too high to actually get pokemon to pop up
  4. You can use it to catch pokemon you wouldn't normally attempt at, at the very least you will get 25 experience for them running from you, something is better than nothing!


My Strategies


Solo Drive stocking: This is a very simple thing to do. Start by going to a loop with lots of stops. Go into settings, select pogo plus, then uncheck the pokemon box and make sure the stops box is checked, then just drive your loops clicking the plus to collect items.
Ultimate Stocking Strategy: This strategy requires multiple people to be done effectively and safely.
 This Strategy is the best way to maximize your gains well farming items by far. Start by checking pokemon on your plus and turn off the stops, for both you and the person who is nice enough to drive! This is very simple you will manually turn stops well the plus will attempt to catch whatever happens to be in your path. This may sound counter intuitive to some, but here is why this works best. You can turn stops in hardly no time, well catching a pokemon is a much longer action and the plus wont target anything after you begin an attempt to catch something. However the plus can target things well you're turning stops. 
Anytime is Plus time!: This is Quite simple, there are lots of times when you cant actually manually play Pokemon Go. But at the very least you can have the plus on! Even if its just in your pocket you can get kilometers and if you happen to have something buzz you can hit the button and maybe when you can play again you will have some pokemon surprises in your inventory!
More Than you can Catch!: If you're moving through an area and there are more pokemon than you can manually catch before you pass by them, this is a good time to utilize the plus! 
Things you wouldn't normally try for: There are some pokemon that are just annoying to catch or things that players wont even bother with. If that's the case with a pokemon the plus targets, give it a click! You will at the very least get 25 experience and you will definitely catch some of the stuff you plus which is 150 experience and 100 dust. Something is better than nothing!
Ultimate Experience run: This is quite simple, well you're doing your evolution's keep moving and plus everything! You wouldn't be able to effectively do evolution's well checking everything that pops up or turning stops, so just hit the plus every time it buzzes and pick up some extra experience, items and pokemon :)


Conclusion

   The Plus definitely has its uses and can be used to increase your progress if used correctly. I am actually happy that it doesn't have some insanely high catch rate or some advantage that would actually discourage people from actually playing the game, lets be real, clicking a button isn't as much fun as actually throwing balls! 
 How do you feel about the plus ?

Wednesday, April 5, 2017

PokeBallin: The Pokeball Challenge

    This challenge is purely for the shock factor and for entertainment, if you're wanting to have the highest likelihood of capturing a rare pokemon DO NOT ATTEMPT WHAT YOU SEE IN THIS VIDEO.


Each Tier of pokeball has a base chance to catch a pokemon, this base chance varies based on the difficulty of the pokemon that you're attempting to capture. For the hardest difficulty, indicated by a dark red circle, and seen on things like Dragonite, Tyranitar, or Blissey, the capture chances are as follows

Pokeball: 3%

Greatball:5%

Ultraball:6%

  As you can see the base chance of capturing an Ultra Rare pokemon with a pokeball versus an Ultraball is half as likely. This is a pretty huge difference when you consider that a pokemon like Dragonite has a 5% chance to run ever time you successfully hit it with any type of ball.

 To increase your likelihood of a capture there are many things that you can do.

   Capture Medals: Capture medals increase the likelihood that you will successfully capture a pokemon of the type that you're attempting at. If you have all gold medals you increase the likelihood of a pokeball capture by 1%, with an ultraball the increase is 2%.

    Curve Ball: This is a skill based increase, this is also the only way that I throw balls. There is a bonus 10 experience awarded which is why it is always important to use a curve ball if you care at all about your level. More than this though, a curve ball increases the likelihood of a capture with a pokeball by 3%, or by 6% with an ultraball!

   Razzberry: This item can be fed to a pokemon to increase your chance to capture a pokemon. Once again a pokeball gains a 3% increase well the ultra gains a 6% increase.


   Conclusion: The difference between using a pokeball versus a Ultraball is that you're half as likely to capture a pokemon using a pokeball. If you're using a pokeball with a pinap versus an ultra with razzberry you have roughly one third the likelihood of a capture(7% versus 20%). Although I hope you enjoy watching this video, if you actually want to capture a pokemon I highly recommend that you use your best items!