Sunday, August 20, 2017

New raid rewards? What they really change ?


    This update to the gym raid rewards at first glance or after the first defeat of a raid boss most likely had you thinking "Wow! They actually listened and did something helpful for us!". I know that my initial reaction was "Cool! Now I can raid more efficiently!"(AKA spend more money). However my feelings changed within the next few raids as I realized the addition of potions was not the only thing that they did, in fact they changed several things. More than this they did all of this in a way that I see as a middle finger to all players and especially to the players who really need the items from these raids!

How they should have done it VS What they actually did!

    My initial hopes for this change were very high! What they should have done is simply take the percentage chance to receive revives, split it in half and make potions the other half! The percentage chance of revives was so high it was producing easily over double the amount actually needed to revive the pokemon a trainer was using to complete the raid. When I would go out raiding for the day I would easily end with an excess of over 100 revives, many times WAY more! Considering one large potion is all that's required to heal a pokemon that has been revived, this would have given players enough potions and revives to continually raid if they wanted too(which this means constantly giving niantic money as they buy raid passes). Honestly this is in THEIR OWN BEST INTEREST, it literally enables players to spend MORE MONEY. Well if they had done this it would have been great! Every player would have no legitimate reason to do anything but be happy niantic took something we were getting that was completely useless and giving us something we actually needed. However this is very far from what they actually did.

    What they did was leave revives still at a massive percentage chance for a drop, well then adding potions as another massive percentage for dropping. The result of this is the majority of the items your'e now getting are revives and potions( two things we can get for free by spinning stops). The things they reduced in order to add the potions were the things that we can only get by raiding! The craziest thing too me is they put both potions and revives at such a high rate for each that I am still receiving nearly double the amount I need for both of these items! This alone is annoying and astonishing that they would do this! What really amazes me is the other part to this, not only did they reduce the chance to receive the items that we actually want and need from the raids with this addition, they further reduced this chance by just plain out reducing the items we were receiving! Which makes it even crazier that with these raids producing around 20% less items I am now getting twice as many revives and potions that I need!

What these changes actually mean

    For starters I want to say that I really like the addition of the gym raid system and its rewards for several reasons. The new raid system brings players of all teams together, which is something i think is awesome! We all play the same game and without apposing teams we wouldn't have ever gotten to have fun battling each others pokemon(the new gym system is a subject I wont go into, or shall I say rant about). What I really liked about raids is that they give players a chance to get top tier pokemon with IVs in the range of hatching eggs(which gives players a decent chance to get a top IV). More than this it rewarded "rare candies" which made it so players can efficiently collect the candies they needed to power up pokemon. Which before this addition the only ways it was possible was to either A. Hatch thousands of eggs and catch tens of thousands of pokemon well at the same time being lucky enough to happen across the particular pokemon you needed(which for the mass majority of players this isn't possible!), or B.(which is honestly the only way anyone except players lucky enough to have a combination of thousands of dollars to spend, the ability to walk thousands of Kilometers and to happen to live in a place where those pokemon frequently spawn.. or be able to afford to make numerous trips to locations where they do), is to use 3rd party services. 

   For this I will use my daughter as an example as my play, spending and gaming experience is far beyond that of 99.99999% of players. My daughter is level 33, she plays a few times a week, she has had very little money spent on her account. Well with the new system(before this update), her play up to this change had gotten her about 200 rare candies(about the amount required to max 1 pokemon, 218 is from level 20 which gym pokemon are all level 20), this is in a months time. For her level this means she could max a pokemon to her level and have a healthy start on another. Since her pokemon are not amazing and not maxed( she has 1 good pokemon of each type, and has neither the pokemon or stardust to max 6 versions of best type pokemon for each particular raid boss) out. She was receiving on average between 8-10 balls. So effectively she is getting 20% less items total from raids now. With 20% less items and now A high chance for drops on two common items, she has recieved no rare candies since this update. My personal data is most likely far closer to what the actual reduction is, as i do what most players would consider an insane amount of raids(in the hundreds for legendary), on average I am recieving about 25% of the rare drops I was receiving before(keep in mind im almost always in the top bracket for contribution), yet i am frequently receiving 0 rare drops and the most ive seen is 9 rare candies(which has happened once) I usually get 3, which 3 is the amount you get for one successful randomized "roll" for rare candies... before this update I was averaging 12(or 4 successful rolls). The thing you have to understand is this reduction doesn't hurt the top tier of players or the players that play the most, this hurts all of the players besides those with the most play. The reason why is because those players actually need those candies and the TM's! This reduction means that maybe my daughter will get enough candies to max a single pokemon in 4 months at her play rate.

    Now let me put this into $ value. At my current rate for rewards on candies, buying coins in 100$ increments(the cheapest way to buy coins by value), a raid pass costs a about 67 cents. The cost to earn enough rare candies to max just one pokemon is 48.69$. If you're around my daughters contribution in the 8-10 balls received average from gym raids this number is 69.55$s. Based on the percentages for drops if a player is receiving the lowest amount of balls(the lowest number of items awarded) this brings the average investment to recieve enough candies to max a single pokemon close to 100$'s. 
    The truth is that this change will make it so that the only reason to achieve a legendary is if youre willing to invest that kind of money to max out a pokemon(outside of simply the first catch for pokedex). Why? The raids that give the most items(the numbers im giving are for tier 5.. lower tiers produce absolutely minimal item drops), give you a legendary pokemon, the only way to practically max one of these pokemon out is with rare candies. Since a single candy from walking requires 20Km that would mean that it would require 4360Km to max one pokemon! For all my walking i would have only produced enough to max 1 pokemon and be barely into another! The experience rewarded is a great bonus too raids, however with the item drops reduced so much it makes it a very empty action to complete. Why ? you need to be getting 3 things in order to actually use the levels that youre achieving, Pokemon, candies and stardust. You only gain 100 stardust if you successfully catch the raid boss, the candies now are essentially the equivalent of catching 2 pokemon(1 for catch plus the rare candies), and the only pokemon you can get exclusively from raids are legendary pokemon, if youre not willing to invest that kind of money too max them out then theres not much use to doing raids outside of a free daily. As you can only max them with those candies and the candies received from the catches. My personal advice to players that dont want to invest the money required is to pick a particular legendary or two you want to max and save your candies(hopefully you already had some saved before the changes!). But honestly just going out and catching pokemon is a way more useful action to make a trainer stronger with these changes, as it gives you experience, candies for evolution's(more experience stored for the future) and the stardust required to power up those pokemon.  I would suggest saving your daily candies for Raikou, Mewtwo and Entei(or Ho-oh, however he currently has terrible attacks and is double weak to rock, which makes the High CP an essentially useless tradeoff especially when you consider they nerfed mewtwo by 30% which if they do the same to Ho-oh he would only be a few hundred CP over Entei and putting him as a much weaker choice).

    Golden Razz berries this is yet another thing that is an issue now, the pokemon are already very hard to catch for many players, even players with very high skill levels can have horrible catch rates. This is even with the use of Golden Razz Berries, which increase catch rate by 2.5 times. The severe reduction in items received combined with the drop chance reduced by potions removing a large portion of the chance to receive them.. leaves trainers with far too few too use on every attempted raid boss catch( also making it so using these on gyms to heal pokemon is out of the question, which this is the only way to heal pokemon that are high CP). My advice, know what range a good IV is and make sure to save enough so you can use them when you really need them !


    I wrote this for a few reasons, a big one is that it annoyed me that they did something that seemed very back handed to me, as the general initial reaction players had was happiness thinking that Niantic had listened and done something nice. However what they really did was really more like using the players requests to stop getting a bunch of useless garbage, as a way to hide them making rewards not much of a reward at all. I also wrote this because its important to strategize the use of items in order to get the most out of your gaming time(with a major change like this to rewards new strategy is needed)! I for instance was dumping my rare candies into random things simply to make room for items like balls and potions, now I will have a slightly larger reserve as I am getting about one fourth what I was receiving before. 

    I honestly doubt that they will change it back or make it so rewards can actually help the mass majority of players to build strong teams. But if enough people realize this shitty change maybe they will adjust it. At the very least players should understand what Niantic did with these changes and not be thanking them for giving them potions in place of rare candies, TM's and Golden RazzBerries(all things you can only get from raids). 

    Final thought, you think its a coincidence that they give a bunch of players Mewtwo at a 100% catch rate, then tell the rest of the world the only way to get it is by having "recently" defeated a raid boss on that gym(with no clarification as to what "recent is" obviously to get players to go out and spend a bunch of money!). Force you to play and remove the actual rewards? 

Thursday, August 3, 2017

Successful Two Person Moltres Raid!

    Two players have successfully defeated a Moltres! I thought this was really cool so here is the video and a little about how it was accomplished.

     The two players who completed this feat in this video were  Vignan (Vignan89) and Kirija (KMeena9).

    Both players used six Golems with RockThrow and StoneEdge. Vignan89 is the player who's screen can be seen in the video, hes using not just 6 golems, but they are all 100% IV as well!

    Completing this video took a lot of sacrifices on the accounts of both players, 1,230,000 stardust and well over one thousand candies is what it takes to max 6 pokemon! That is a ton of resources alone when you consider that this lineup is specifically just for completing this type of a challenge! This line up will be useful just one more time for the release of Ho-oH(this is the last legendary to be release with a double weakness too rock type attacks)! But for this duo after completing their goal it was well worth it!

   More than this, it took even more preparation and work, simply getting all the candies needed to power up their teams was a lot of work! They used all of the Rare Candies that they had to power their teams up, as well as having to go out hunting for geodudes all day!

    This was an all day work to get this to finally be accomplished! The fight itself is already a very hard thing to accomplish with two players, but you also need to find a specific attack set on the raid boss(HeatWave). Then of course constant issues with lag and glitches make accomplishing something like this just insanely hard to do! You literally need everything to go just right and in the game of Pokemon Go I think we all know that can be very hard to find! Vignan89 said there was a ridiculous amount of times that they were timed out on!

A Little about these players

    Vignan89 and KMeena9 have been playing for a while together since being brought together through Pokemon Go in December. They have developed a very strong friendship through their time spent playing together(the friendships in this game in my opinion are one of the best parts of this game)! Vignan89 has been 40 for a while and recently in Chicago KMeena9 reached 40 and joined him as a max level Pokemon Player!

    After KMeena9 joining Vignan89 as a level 40 they set a new goal to focus their Pogo time on. Their goal was to be the first players to beat a Moltres with two players! After all they both have strong top sets of pokemon and needed a new goal! Well awesome job !

    These two players next goal will be to attempt Zapdos, which they are looking forward too next monday!


    I though this was really cool! Congratulations too these two players! I hope you all enjoyed this as much as I did!

Thursday, July 20, 2017

Legendary Pokemon + Go-Fest, EVERYTHING you need to know!

   There has been speculation about legendary pokemon since last year! Today though we finally got the official word from niantic, you can read it yourself here. Some of this stuff is confusing because it has to do with time zones, tons of miss information out there, etc. So I will break EVERYTHING down and provide some other really useful information all in one place! So you can do your part for the global challenge, be prepared for legendary pokemom and not be left guessing about anything!

   There are several major things that need to be covered in this post(that are facts), as well as addressing a few questions that a ridiculous amount of players are asking(due to theories posted as facts, click-bait mostly). Also there is some very useful cheat sheets and graphs included(things like perfect CP for raid bosses, counter cheatsheets and time tables for the event!)! Plus a few little things you can do to be prepared for the event!


!!! Go fest has changed second window to 1 PM, the other 2 remain the same!!!

New Updated Posting below

Pokémon GO

   Go-Fest is what is going to set off the major event which will result in the release of the first legendary pokemon(assuming the attendees can defeat the legendary pokemon). It will also set off a variety of bonuses based on the type of pokemon caught at the actual go fest location in Chicago! So now I will break down each level of this.

   Phase 1: 
 At Event: at the event players will have to selectively choose which pokemon they want to catch, the selection will be for their preference as to the bonuses that they want to unlock. The bonuses are listed on the picture above. The unlocking will be done in 3 30 minute increments, there are listed and im sure will be announced at the festival.

 Around the world: For everyone that isn't at the fest, niantic hasn't left you out! We will still all need to contribute as our contribution will determine how long these bonuses will be active for, first tier will give 24 hours, second tier 48, and third will unlock the mystery(This is important as they have informed us that legendary pokemon were involved today, thats from niantic as linked in the introduction article). For everyone around the world you will need to just catch as many pokemon as possible for the three 30 minute intervals, so no being picky, just catch everything you can!
 This part is tricky for everyone around the world because of the different time zones, so here is a chart of all the different time zones, so you know when you and the people in your community need to be out to "catch em all"!
!!! Challenge window 2 has be moved 1 hour ahead, if you're seeing this message the chart hasn't been updated yet, add 1 hour to challenge 2 times!!!

Updated List below 

  • Chicago(CDT):          Challenge1: 11:00   Challenge2: 13:00  Challenge3: 15:00  Mystery Challenge: 18:00
  • San Francisco(PDT): Challenge1: 9:00  Challenge2: 11:00 Challenge3: 13:00 Mystery Challenge: 16:00
  • New York(EDT):       Challenge1: 12:00  Challenge2: 14:00Challenge3: 16:00 Mystery Challenge: 19:00
  • London(BST):            Challenge1: 17:00  Challenge2: 19:00Challenge3: 21:00 Mystery Challenge: 0:00
  • Paris(CET):                 Challenge1: 18:00  Challenge2: 20:00 Challenge3: 22:00  Mystery Challenge: 1:00
  • Moscow(MSK):         Challenge1: 19:00  Challenge2: 21:00 Challenge3: 23:00 Mystery Challenge: 2:00
  • Abu Dhabi:                Challenge1: 20:00  Challenge2: 22:00 Challenge3: 24:00 Mystery Challenge: 3:00
  • New Delhi(IST):        Challenge1: 21:30  Challenge2: 23:30 Challenge3: 1:30 Mystery Challenge: 4:30
  • Bangkok:                    Challenge1: 23:00  Challenge2: 1:00 Challenge3: 3:00  Mystery Challenge: 6:00
  • Singapore:                  Challenge1: 0:00  Challenge2: 2:00 Challenge3: 4:00 Mystery Challenge: 7:00
  • Tokyo(JST):               Challenge1: 1:00 Challenge2: 3:00 Challenge3: 5:00 Mystery Challenge: 8:00
  • Melbourne(AEST):    Challenge1: 2:00  Challenge2: 4:00 Challenge3: 6:00 Mystery Challenge: 9:00

New Schedule

   Niantic did a silent change to the schedule, possibly the original was a mistake, here is the new schedule plit off their post
   Phase 2: 
   This is where the Mystery Challenge will take place. Since they released a statement confirming the suspicions of legendary pokemon we know this is actually a legendary battle. If Legendary pokemon are defeated at Go-Fest, they will be unlocked worldwide(which ever ones are defeated). Niantic hasn't stated the type or number of legendary pokemon that will spawn. 
   This next paragraph is educated speculation as Niantic has not officially stated legendary types for release!
   However there are 4 stages set up at Go-Fest, 3 spread out and then a main one, a good assumption is that the 3 birds(Articuno, Zapdos, and Moltres) will be released on the three stages and then another will be released on the main stage(possibly the birds are guaranteed and another will only be unlocked based on the completion of tier 3). For the 4th stage(the main stage-gym) at Go-fest, there isn't a great determinant as to what legendary will spawn here. The reason why is they could go with multiple options, Mewtwo is probably the most "wanted" one, however they could also save him as he is the most powerful of Gen 1 and Gen 2(this wouldn't surprise me). This could mean they release Mew, which is pretty likely as hes one of the weakest of the legendary pokemon and he is a Gen 1 legendary. Other possibilities include Ho-oH(hes the first legendary we see in pokemon), Lugia(hes the emblem on the medal for legendary raids, hes also not very powerful in the ranks of legendary pokemon based on types), the release of the 3 dogs isn't likely hardly at all( they are a group, second generation, etc), Celebi I think is also one of the least likely options. I surely hope its Mewtwo! Hes my favorite pokemon and their release video did show everyone battling him! But regardless of what they release at least we can get some of them! This all being said it is also possible they only release 1 single legendary pokemon( although I dont see this as then every legendary egg would only be one specific pokemon!)!

   Phase 3:
   This is where all of the bonuses will be released worlwide. Any bonuses from phase 1 and the legendary pokemon as well. I am going to assume everyone will do their parts and unlock all three tiers! So Sunday and Monday we will have a lot of reason to get out and play! I am hoping stardust and experience! With of course legendary raids!

   Final notes on Go-Fest:

   We cant know for sure what bonuses will be unlocked at go fest, but we can be prepared! There is only a few things we can really prepare for, but here is what I would recommend.

  This is one of the things we can best prepare for, and gaining experience is one of the main things EVERY trainer needs to focus on! If you have candies you can use for evolution, save the forms of the pokemon that you can evolve now and have them ready! The window is going to be relatively small in comparison to the bonus windows we have seen for events in the past, so preparation can mean a huge difference in how much you benefit! The other thing you should do is clear up any space you can in your inventory and be stocked on items! (you dont want to be having to do this once the event is already live!).
   The most limited resource, I surely hope this is one of the bonuses unlocked! theres really only two things you can do for this, the first is simple preparation, have your inventory cleared of anything you dont need(ie cant evolve for possible double exp, or something valuable- fighting teams, defending teams, or collectibles). The other is something I call pre-cooking, basically you start all your eggs and "cook them"(walking them), within a close range of hatching, when event goes live you have already put most of the work in so they will hatch quickly and allow you to get more hatching in in the same time!( this is also a nice bonus in case of EXP bonuses! So dual purpose preparation!)
   This is pretty simple, just know what you want candies for. Pick something that is hard to get and will be useful, Tyranitar, Blissey or Dragonite are my top picks for buddies :). Snorlax used to be, but with CP being a non-factor for new gyms, hes basically just a weak Blissey. 

Rumors about Legendary Raids

   You will only be able to participate in legendary raids if you have completed 100 raids!

   This is NOT something Niantic has said. This is what was released by Niantic, there is no mention of a 100 raid completion anywhere.

As part of our ongoing celebration of Pokémon GO’s one-year anniversary, we’re excited to reveal that Legendary Pokémon are nearly here! Soon, millions of Trainers around the world will be able to discover, battle, and catch these extremely rare and very powerful Pokémon.
As Trainers around the world go out and explore their neighborhoods in search of Pokémon and Raid Battles, they can keep an eye out for unique Legendary Eggs appearing at Gyms. If Trainers and their team are able to successfully defeat a Legendary Raid Boss, they’ll have the opportunity to catch a Legendary Pokémon of their own! While Legendary Pokémon will help them take on the toughest Raid Bosses and Gym Battles, they’re not willing to leave their Trainer’s side, so they can’t be left to defend Gyms.

On July 22, thousands of Trainers in Grant Park for Pokémon GO Fest and the millions of others around the world will be working together to unlock in-game bonuses for the entire Pokémon GO community. If they manage to catch enough Pokémon during the Pokémon GO Fest Challenge Windows, the first Legendary Pokémon will be revealed in Grant Park. If the Trainers in Chicago succeed in defeating the Legendary Pokémon, that Pokémon will start appearing in Raid Battles around the world, after Pokémon GO Fest.

   Is it possible that Niantic will have some form of a "entrance level" for Legendary raids ? Yes, in fact it would make sense, they had a level requirement when regular raids were released. However its just speculation as to if or what the limitations would or could be. So I would prepare for being able to do raids! Even if everyone cant take part right away, we will have 48 hours of bonuses which should be more than enough reason to get out and have some fun playing pokemon!

Players will only Be allowed 1 legendary!

   First off Niantic hasn't even hinted that we will only be allowed to catch one legendary, more than that it wouldn't make sense at all! There is a ton of reasons that even making the birds specific to teams makes no sense! First off if they only allowed 1 specific pokemon based on either a limitation or based on teams, this would make forming parties next to impossible in a lot of areas! Second This would mean there would be no way for players to fill their Dex(they haven't even confirmed releasing trading!). Even more than this it severely limits the amount of play that each individual gets to do with the release, which means less potential profits for Niantic well also upsetting the entire fanbase! This seems highly improbable. The only restrictions that we know will be on legendary pokemon is that they wont be allowed in gyms, this was mined from the APK as well as being told to us by the best source, Niantic. Here is what they said.

 While Legendary Pokémon will help them take on the toughest Raid Bosses and Gym Battles, they’re not willing to leave their Trainer’s side, so they can’t be left to defend Gyms.

 In fact the things they have said would lead us to believe that whatever legendary pokemon are caught will be available for all players worldwide! So if its at Go-Fest, you will have your answer!

 If they manage to catch enough Pokémon during the Pokémon GO Fest Challenge Windows, the first Legendary Pokémon will be revealed in Grant Park. If the Trainers in Chicago succeed in defeating the Legendary Pokémon, that Pokémon will start appearing in Raid Battles around the world, after Pokémon GO Fest.

   What wouldn't make sense is if they had a team specific limit, imagine they spawn the three birds, one team fails in defeating it, are they really going to leave out that entire faction? Highly doubtful! People would RAGE! 

 A legendary raid will take 48 hours to hatch

   The video released shows a flash of a 48 hour timer, some people are making the assumption that that means that legendary eggs will spawn and then take 48 hours to hatch. This is possible, however unlikely in my opinion. This video was released 2 days before go-fest begins Thursday, go fest begins on Saturday. The other reason I see this as unlikely, will they really have a gym occupied by a raid egg for two days ? This also would cause issues, if for two days a raid egg sits on a gym, the amount of people that will most likely show up could cause serious issues!( both in game and real world issues, however maybe the invitation holds a key to how this will be handled?). This however is something I cant give a definite answer too I can only use logic to make a guess, because there is no specific details from niantic. We will find out for sure soon !

Useful Advice

   1. Form a party now!
 Lets be real, you dont want to be the person that goes out, finds perhaps your most wanted legendary pokemon, then you spend an hour sitting there waiting to hopefully have a party large enough or strong enough to complete the raid! This is neither time efficient, and possibly coin wasting!(if you attempt and fail!)

 Use social media now! Set up a party, find available times for you and your party now!

   2. Good Communication methods!
 Tons of people are already doing this, a large majority of us have been doing this since the beginning of the game! Massive text groups, twitter feeds, facebook groups, IM groups etc. Before these mostly helped players plan gym takedowns, defending rebuilding, essentially things not all players were interested in. However with Raids(something i think everyone is interested in) these are an absolute must to efficiently find and take down raids.
 If you don't already have one, make one with your friends, and search local social media for possible people interested in joining in your area! Also be friendly with those people you meet at gyms, because they are obviously interested in the raids too!
 These groups are also group for people to share rare pokemon they find!

Cheat sheet for Legendary raids

   I already wrote a guide on what pokemon to focus on getting too use in raid battles against legendarys, you can read that here! However if you are not yet prepared and simply need to know what is best to fill in the spaces you cant fill with best choices, here is a quick list of options in a descending order of usefulness. PLEASE DO NOT TAKE THIS AS ADVICE THAT ANYTHING ON THIS LIST IS WORTH POWERING UP! Many of the things included i would NEVER invest dust on!
  I will place # rankings on things that have value to invest dust. The number following the # indicates its usefulness in comparison to other # pokemon IN THIS MATCHUP.
  Other things with % sign indicate not a complete waste but better spent elsewhere!
  Everything else listed without an indicator is useless in my opinion and holds no future value.

Mewtwo- Tyranitar(Bite-Crunch #1, Bite-StoneEdge#2), Houndoom(Snarl- FoulPlay%1), Scizor(fury-Xscissor#3), Pinsir(BugBite-Xscissor%2), Dragonite( Dragon breath or dragon tail + DragonClaw, Outrage, Hurricane#4), Gyarados( Bite or Dragon tail + crunch or hydropump#5), Gengar(ShadowClaw or Hex + ShadowBall#6), Umbreon(Faint attack or Snarl +FoulPlay or DarkPulse)

MewTyranitar(Bite-Crunch #1, Bite-StoneEdge#2), Houndoom(Snarl- FoulPlay%1), Scizor(fury-Xscissor#3), Pinsir(BugBite-Xscissor%2), Dragonite( Dragon breath or dragon tail + DragonClaw, Outrage, Hurricane#4), Gyarados( Bite or Dragon tail + crunch or hydropump#5), Gengar(ShadowClaw or Hex + ShadowBall#6), Umbreon(Faint attack or Snarl +FoulPlay or DarkPulse)

LugiaTyranitar(Bite-StoneEdge#1, Bite-Crunch #2), Golem(Rockthrow + StoneEdge or RockBlast%1), Jolteon(thundershock + ThunderBolt%2), Ampharos(chargebeam + Zapcannon or thunder#3), Houndoom(Snarl- FoulPlay%3),  Dragonite( Dragon breath or dragon tail + DragonClaw, Outrage, Hurricane#4), Gyarados(Bite + Crunch#4), Umbreon(Faint attack or Snarl +FoulPlay or DarkPulse)

CelebiScizor(fury-Xscissor#1)Pinsir(BugBite-Xscissor%1), Tyranitar(Bite-Crunch #2, Bite-StoneEdge#3), Houndoom(Snarl- FoulPlay%2), Dragonite( Dragon breath or dragon tail + DragonClaw, Outrage, Hurricane#4), Gengar(ShadowClaw or Hex + ShadowBall#5), Gyarados( Bite or Dragon tail + crunch#6), Umbreon(Faint attack or Snarl +FoulPlay or DarkPulse)

Ho-oHTyranitar(Bite-StoneEdge#1), Golem(Rockthrow + StoneEdge or RockBlast%1),Vaporeon(watergun + Hydropump or Aquatail#2) Jolteon(thundershock + ThunderBolt%2), Ampharos(chargebeam + Zapcannon or thunder#3), Gyarados(dragontail + Hydropump#4)

MoltresTyranitar(Bite-StoneEdge#1), Golem(Rockthrow + StoneEdge or RockBlast%1), Vaporeon(watergun + Hydropump or Aquatail#2) Jolteon(thundershock + ThunderBolt%2), Ampharos(chargebeam + Zapcannon or thunder#3), Gyarados(dragontail + Hydropump#4)

Entei Tyranitar(Bite-StoneEdge#1), Vaporeon(watergun + Hydropump or Aquatail#2), Rhydon(mudslap + earthquake or StoneEdge#3),  Golem(Rockthrow + StoneEdge or RockBlast or Earthquake%1), Gyarados(dragontail + Hydropump#4)

ZapdosTyranitar(Bite-StoneEdge#1), Golem(Rockthrow + StoneEdge or RockBlast%1), Dragonite( Dragon breath or dragon tail + DragonClaw, Outrage, Hurricane#2), Poliswine( powdersnow + avalanche#3), Jynx(FrostBreath + Avalanche)

Raikou- Rhydon(mudslap+Earthquake#1) <-- seriously only great choice, Golem(mudslap +Earthquake%) < --just a lower stat version of Rhydon Just pick heavy damage after Rhydon, Tyranitar(Bite-StoneEdge#2, Bite-Crunch #3)Dragonite( Dragon breath or dragon tail + DragonClaw, Outrage#4)

ArticunoTyranitar(Bite-StoneEdge#1), Golem(Rockthrow + StoneEdge or RockBlast%1), Flareon(Firespin + Overheat or Flamethrower%2), Scizor(Bulletpunch + Steelhead#2), Arcanine(Firefang + Fireblast or Flamethrower or Wildcharge%3), Jolteon(thundershock + ThunderBolt%4), Ampharos(chargebeam + Zapcannon or thunder#3),

Suicune- Exeggutor (Any + Solarbeam or Seedbomb#1), Jolteon(thundershock + ThunderBolt%1), Ampharos(chargebeam + Zapcannon or thunder#2), Venasaur(Vinewhip + Solarbeam or petalblizzard#3)

Level 20 perfect CP

   You're going to want to know this, because determining how good the IV of the particular raid base you have encountered might determine how you attempt to catch it!

Mewtwo- 2720

Mew- 1766

Lugia- 2056

Celebi- 1766

Ho-oh- 2657

Moltres- 1870

Entei- 1930

Zapdos- 1902

Raikou- 1913

Articuno- 1676

Suicune- 1613


   I put a lot of time into this compilation to hopefully help a bunch of players! If you have questions or would like to see something added, please leave a comment. Please do share as I spend my free time and money to make and host these in a no add no bullshit environment for players, so the more people it helps the better :).
   Super stoked for Legendary Pokemon! Good luck everyone! 

Saturday, July 15, 2017

Whats worth Powering up and why?

    Stardust is the most limited resource in the game, and its essential to use it correctly or you could become crippled as a trainer. There is so much advice out there that leaves trainers with pokemon that are either completely useless in their entirety, or the usefulness of those pokemon is so brief(and they aren't even the best for the job!) it most likely is a very poor idea for the trainer to allocate resources to those pokemon! I look at the big picture, I know what is useful now, what will be useful in a few months and even what will be useful when gen 7 rolls around. This is my advice so you can get the most out of your resources and so you can be a strong trainer not just for a brief time but so you can continually grow stronger and into a powerhouse!

The most useful Pokemon


   Tyranitar has to be the top of this list for many reasons. For starters hes the highest base stat pokemon in the game! He dominates attacking gyms, several current raid bosses, and future legendary pokemon( If you haven't already read about future raid boss match-ups here! He is a top choice for 7 of the 11 legendary from gen 1 and 2). He has two great move setups Bite Crunch (the pure dark setup) and Bite Stone Edge( dark rock setup). He will have a long life in the current game as he is, then late in the game he will Mega-Evolve( a state which makes the base stats of a pokemon shoot through the roof!) and once again be a very top tier pokemon.. even in gen 7! Talk about a pokemon you can get a lot of use out of with the investment of dust!


   Rhydon is already one of the highest base stat pokemon we have access too. He will be the best counter for the legendary pokemon Raiku by using dual ground moves, Mudslap and Earthquake. He is also the best counter for a tier 3 Jolteon with this move set. So the really good news? He evolves again in gen 4 ! When he evolves in gen 4 into Rhyperior he will have higher base stats than tyranitar! So this is a pokemon you will definitely be able to get some use out of!


   Scizor has yet too have a major usefulness in the game yet, but this is simply because of matchups with whats in the game. Scizor will be to the legendary pokemon Celebi what machamp is to tyranitar.. but better because he will not only have the massive damage output, he also is resistant to almost everything Celebi has access to for attacks! In fact scizor is only weak too one thing, fire!( it is a double weakness so definitely avoid using Scizor against a fire type!) What makes this even more valuable to max out ? He also has a future Mega Evolution!


   So you want strong pokemon to throw in gyms with the new gym system? You also don't want to be completely wasting stardust on something that will only be useful for a brief period? Steelix is an excellent choice, hes a touch defender in the current gym system, he wont suffer 10% decay per hour when hes maxed out and oh yeah, he mega evolves so he will be useful again in the future!

   Note: Gym defenders should be secondary things to work on, you should focus on attacking teams first, especially with legendary raids and PVP in the not too distant future!


   Slowbro is another excellent choice as a gym defender, for his base stats he is insanely strong! His combination of attacks also give him nasty defending combinations! Also, you guessed it, he has a future mega evolution!


   Ampharos is only weak to ground type attacks, has a good balance of its stats. It can currently be useful versus a Tier 4 Lapras boss. It is also a good choice as a gym defender because it only has 1 weakness! This is also yet another pokemon with a mega evolution! When Ampharos mega evolves his typing changes to dragon and electric. But he will still be another useful pokemon in the future! This is a decent choice that can serve some purpose now in the very short term for raid battles against Lapras(who has few viable pokemon that are good against it), be used as a good gym defender and will mega evolve in the future to get more bang for your buck! Pretty good addition to a trainers collection!

   Side note: If you're wanting it mainly as an electric type attacker I would suggest holding out for Zapdos or Raiku. If you want something to play with now, then once those come out use it as a defender till it mega evolves in the future, Ampharos could give you a lot of use for the stardust!


   Gyarados isn't currently a great investment, or at least not to max out! He was best as a gym defender before the update made anything over 3000 CP essentially useless to drop(because pokemon CP 3000 or more deteriorate at 10% well anything below does at 1% .. yeah pretty stupid). He also is a mediocre attacker, because of the attacks he has available! But he also has a mega evolution which gives him massive stat increases in the future, this evolution turns him into a Dark Water type, which this might now make sense for you reading this as to why he has bite and crunch as available attack sets ;)


   Pinsir is a single type bug pokemon. He isn't super useful mainly because everything he could shine at he is a second best choice to Scizor. The reason why is he has slightly lower base stats(very slightly) than Scizor. The main thing though that makes him a poor choice in comparison is his typing. Scizor being a Steel-Bug dual type makes him have much better resistances! The fact that both of their charge moves are the same and the difference in their fast moves that are current is a relatively insignificant difference(BiteBite for Pinsir and FuryCutter for Scizor, BugBite has better DPS but but FuryCutter has superior EPS). He will get double weakness bonus versus the legendary pokemon Celebi with his BugBite X-Scissor combo, however he wont be able to take as much punishment as Scizor can because Scizor has better resistance matchups. Pinsir does have a future mega evolution just like Scizor, so he wouldnt be a bad investment, however Scizor is a much better investment. I personally will eventually max out a pinsir just because, but its not something i'm rushing for(I have a 98% and will most likely wait for a 100%), this is because I wont use him very much if at all.


   Heracross is a dual type Bug Fighting pokemon. He currently isn't the best for anything as his main usefulness would be using his fighting type as a counter for a tier 4 tyranitar. However Machamp is the better choice because he has Dynamic punch and Heracross only has Close Combat. However since Heracross has a future mega evolution, powering up a Heracross over a Machamp would give you more usefullness over time. However when the Mega evolution for Heracross is out Mega Mewtwo X will also be available which is a dual Psychic Fighting type and will dwarf Mega pinsir in base stats.. by a lot! So you could get some good use out of him, however he isnt going to be the best at doing anything currently or in the distant future!


   Gengar is a dual type Ghost Poison type pokemon. He has a massive attack stat comparatively to pokemon in game. Unfortunately the things he would be most useful against he is weak against because of having a Poison type hes weak against psychic, because hes Ghost hes weak against Ghost! The upside is he is the strongest Ghost type, he has massive damage through Shadow Claw(a legacy move Hex is the current best move) and Shadow Ball, and he has a future Mega evolution! As his practical usefulness isn't great i wouldn't make this a top pick, but he would be a good addition to a collection.


   Dragonite is the second highest base stat pokemon in the game and even once all 11 legendary pokemon in gen 1 and 2 are released he will still be ranked 4th. He has some huge damage attacks, and only two types are resistant to his dragon moves(steel and fairy). He also is a flying type and is currently the strongest Dragon and Flying type pokemon! He will be useful for a long time despite him having no mega evolution. This is a pokemon that is a great addition for any trainers attacking team!

   Side Note: DO NOT Re Roll Dragon Breath or Dragon Claw! These two moves are very powerful and are legacy! A Dragonite with either or both of these moves will be a top pick for future pvp!


   Vaporeon is the strongest of the water type pokemon in the game and will even still be the strongest when the water type legendary pokemon Suicune is released. Vaporeon has been insanely strong since the game was released, both as a defender and an attacker. In fact Vaporeon has been so over-powered it has been nerfed(reduced in strength) multiple times and is still a top tier pokemon! You should already have this pokemon, if not you should get one! No future evolutions or mega, but in current game it is the best of its type, a pokemon every trainer needs to have!


   Exeggutor is a dual type Grass Psychic pokemon. It is currently the highest base stat pokemon for grass type and has two insanely powerful grass type moves, Seed Bomb and Solarbeam. With Solarbeam this pokemon is an insanely powerful attacker! With Seed Bomb it is a strong defender! This is an excellent choice as an addition to a trainers team! I sometimes use a full team of Exeggutors, when I solo tier 3 Vaporeon at least half of my team is Exeggutor!


   Venasaur was one of my favorite pokemon growing up, despite him being the strongest pure Grass type pokemon, he is a little underwhelming. However he is still useful as an attacker despite him doing less damage than Exeggutor. What makes Venasaur a decent addition to your pokemon team is that he is currently useful(unless you have 6 max Exeggutors) and he has a Future Mega evolution. This means you can currently get some use out of him and then in the future you will get some more use out of him! Not a bad choice to put dust into!


   Aerodactyle is a mediocre pokemon as well as being difficult to acquire candies for. He doesnt even have stab moves for primary attacks. If you just want something cool to throw in a gym you could power him up and eventually maybe get some usefulness out of him other than that with future mega evolution. I have a 98 and a lot of candies and still wont dump dust into him up to this point though, which is saying a lot considering I have up to 13 max versions of some pokemon!


   Charizard is a cool pokemon, I think a lot of pokemon fans would agree. However hes just not very good in the Pogo world. He has two mega evolutions which is something to be hopeful for, but lets be real, he has a lot of weaknesses and even double weaknesses and he isnt even the strongest for either one of his types. He exhibits no move sets that aren't available on better pokemon of his type. But if you think hes cool powering one up to toss in gyms and waiting for his two mega evolutions wouldn't be a terrible idea in my opinion if you have extra stardust. This being said, if youre in need of stronger attacking teams and aren't already set, this would be a very bad idea as hes a very poor choice for actual usefulness.


   Blastoise i am honestly only putting in here because I figured if I didn't people would think i made a mistake! But no, if you were wondering, Blastoise despite having a future mega evolution, is a terrible allocation of resources. Even his Mega evolution is so weak it will probably never have any use. I would only power one up if i just literally had so much dust i couldn't use it all on the rest of the life of the game. I have a 100% best attacks and cant power him up, because it would be a literal waste as i wouldn't ever put him in my team. What makes him so poor is you're talking about a pokemon that when it mega evolves would not be much higher stats than Vaporeon is currently.. and their best moves are the same. I liked him as a trainer.. but that doesn't exist anymore, hes a collectors piece now!


   Alakazam has usefulness in the game currently as the hardest hitting psychic type and has the highest attack stat of any pokemon currently in the game( When legendary are released he will still be #2.. but #1 is Mewtwo). The problem with Alakazam is the same problem there has always been with Alakazam, hes what we used to call back in the 90's the "poor-mans Mewtwo", why ? because he is literally just a weak version of Mewtwo. He is Dwarfed by Mewtwo in every department, Attack, Defense and HP. Hes so Dwarfed that even with a much better attack (future sight), he still does way less DPS than Mewtwo with Psychic. He has a Mega evolution .. but Mewtwo has 2. Once you have a Mewtwo you wont ever use him again, with legendary pokemon hopefully coming soon, youre probably better off waiting and hunting a Mewtwo.. or a Lugia, or a Mew.. all Psychic pokemon.. all better than Alakazam!(Mewtwo is the king of the Psychic types though, remember that!)


   Machamp has the best possible fighting type move combination in the game currently, and with Tyranitar bosses and their double weakness to fighting(1.9X damage), they are very useful for this purpose. This is something that could help you a lot for this purpose, as well as being a decent choice versus Lapras or Rhydon(against Rhydon though .. i would go with Vaporeon or Exeggutor for sure!) bosses. This is a pokemon that will be helpful, but will have a short lived usefulness, I wouldn't go powering up a ton if you're not stacked on dust!


   Lapras is one of the best defenders in the current meta. However it isn't going to see much usefulness in the future! It alright for attacking gyms, but even with double weakness against a Dragonite its still not that great due to its insanely poor attack stat(i just use a Dragonite versus a Dragonite). If you get a good one and have the candies maybe make one, if you really want strong defenders and you already are set on attacking teams then it might be worthwhile. 


   Blissey is the Reining champion of the gym and will continue to be for a long time to come(even more so with the change that makes placement not determined by CP). However now its better as a defender as long as it is under 3000 CP(ideally just under). This is a pokemon that will have uses in future PVP. Both Blissey and Chansey are still used in current pokemon game tournaments(some of this usefulness will be determined by what features from pokemon games transfer over to Pogo). If you want a really strong defender this is an excellent choice(but i think we all know that !)!


   Jolteon is the best electric type available in the game because of its stats and available attacks. It is useful currently, but with Zapdos and Raiku coming soon this isn't somewhere I would recommend dumping stardust, once you have a Zapdos or Raiku Jolteon will be forever useless! If you want a Electric pokemon I would say go for Ampharos, since it has a future mega, you will most likely get more out of the investment of your resources there!

   Conclusion: These are all the most useful pokemon currently available. Some of them are absolute must investments, as they are currently the best and will have future use as well! Others are simply here because they are the current best of their type, but their days are very numbered(hopefully a short number! I think we all want legendary pokemon!), as well as a few I just felt people would want to know about or I think should know about! I hope this information helps you plan your resources better so you can be as strong of a trainer as possible with what your resources are!

 SideNote:   I make these guides solely to help players, the whole reason I even bought this domain, built this site and spend tons of time out of my gaming time to write these guides is because I found it so annoying how much bad information is out there simply made to generate clicks(why i don't run adds on my site). Even so called "trusted sources" I have found to be so poor I cant even make it through reading or watching them. I have been gaming for 20+ years and I know what its like to put work into a game, trust bad information and waste a ton of work I put into something to simply find out I wasted my time and now needed to work for something else. Quite simply it takes away a lot of the fun. Quite frankly writing it once in a blog so i can just link it also makes it way easier to give advice than rewriting or reteaching the same information over and over ! Haha!

  There are a ton of amazing people I have met in this community and you all are the ones that motivate me to spend my time writing these, thank you all for the friendship and fun we have all had over the last year playing this game! I hope this next year leads to even more friendships and fun for all of us! hope this helps as many people as possible to have as much fun as possible!

   Final Note: I have large lapses in my posts and the main reasons are I have limited time as this is something I do in my free time and so I mainly write these for major things I believe will help players(smaller things I will sometimes hit record and throw on my Youtube account, if you want event advice from me thats the only way you will get it, because first I am a player!). I also specifically don't write guides immediately after major updates, why? With most major updates things don't stay the same, theres small adjustments and changes, so giving advice right away could be detrimental to a player. The other reason for this is the only way to give the best advice is after actually testing things, crunching numbers etc. We have some major updates in the near future, the biggest updates additions and changes we have seen! I will make a point to get guides out for everyone as soon as possible! Few other small project i might be able to complete in the meantime depending on when we get a major addition or update :)

Addition due to questions

   Golem: Not originally adding Golem was no mistake, i just covered legendary pokemon match-ups here.( ill make it simple here, but if you want a more in depth explanation click for that guide on Legendary match-ups.). Golem only has 1 thing going for him, rock fast and rock charge moves. This only gives him a slight advantage over tyranitar versus 3 legendary birds out of 11, tyranitar for instance is a counter to 7. Tyranitar not only is more useful in way more of these matchups, hes also the strongest Rock and Dark type, and he has a future mega evolution. Which seems smarter, powering the one that is already the strongest current pokemon of two types, has a future mega evolution and is a counter to 7 of the 11 legendary pokemon. Or the pokemon that is 3rd best rock, 3rd best ground has no future evolution etc, all because it has a few % better dps in 3 fights. This guide is for value, golem is not a value.